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Listed below are important events in the history of Quaartheim, in chronological order.

  • 0 PA
    • The first settlers arrive on the northern island of Quatheam.
  • 1 PA
    • The city of Svaggue is a bustling hub of activity, with residents scarcely exploring west or south due to the abundance of syphians and dragons, respectively.
  • 37 PA
    • The largest volcano near the north-eastern coast erupts, destroying all signs of life for miles around, leaving the land barren and covered in ash. Svaggue is destroyed and a large portion of the population is wiped out.
    • The majority of the remaining population begin moving south to found new settlements. A small group heads west through the forest and an even smaller group stays in an attempt to rebuild Svaggue.
    • The group that went south set up camp in the desert, which later becomes Whiitmyl.
    • The group that went west make it through the forest with minimal casualties, discovering a snowstorm-ravished tundra, where - after quite the ordeal and many deaths - the survivors receive a fraction of the Child of Light's power.
  • 41 PA
    • The survivors discover the true extent of their powers, and declare war on the dragons.
  • 49 PA
    • The dragons are hunted just about to extinction, with only a few fleeing out to sea or underground.
    • The remnants of the base camp in north-west Quatheam are found - the city of Fendreic is established in its place.
  • 52 PA
    • The Holy Knights of Fendreic are established as a formal group of powerful paladins, who now seek a way to bestow their power unto others.
  • 79 PA
    • The first map of Quaartheim is drawn, labeling three major cities - Svaggue, Fendreic and Whiitmyl.
  • 83 PA
  • 113 PA
  • 125 PA
    • The first sightings of lycanthropes and sanguinarians are recorded.
  • 127 PA
    • In response to the widespread outbreak of lycanthropy, the Venator Coterie become officially recognised by the Empire as a pest-control of sorts.
    • The Royal Family of Daemonmaw are recognised by the Empire as the sole governors of law in the city of Daemonmaw, though the city is now considered an Imperial capital.
  • 128 PA
    • Due to public opinion, the Venator Coterie are driven into hiding.
  • 327 PA
    • A relatively accurate map of Quaartheim is drawn by a simple traveller, noting all twelve holds.
  • 431 PA
    • The legendary blacksmith, Jon, is born.
  • 448 PA
    • The Holy Knight, Mirkus, is born.
  • 455 PA
    • The Venator Coterie make a return, re-branded as pest-control for hire.
  • 466 PA
  • 486 PA
  • 488 PA
    • Mirkus' company of Holy Knights begin their journey. (Events of Quaartheinian Chronicles: Descent Into Villainy)
    • A massive dragon laying dormant beneath the sands near Okinstead is awoken by the clerics. It is defeated and driven back underground, but the nearby city suffers terrible consequences.
  • 500 PA
  • 509 PA
  • 511 PA
    • The Quaartheinian Rebel Army begins its first uprising in Svaggue.
    • The Daemonmaw family are betrayed and overthrown by the Empire, forcing the population to flee to Svaggue.
  • 512 PA
    • Faulkner wipes out the majority of the Quaartheinian Rebel Army, shutting down the first uprising.
    • Faulkner, as well as his father, Saulden are defeated by a group of travellers brought together by a young child. (Events of Chronicles of Quaartheim: The Falcon's Child)
  • 534 PA
    • Hulderic is introduced to a world outside Quaartheim.
  • 535 PA
    • Svaggue declares itself independent of the Empire, beginning the second rebel uprising.
    • Svaggue elects a leader to speak for the city.
  • 543 PA
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